![]() Combat's an easy enough place to start, but it too gets sub-divided into smaller parts - it has two different components. So who you pick effects the story, yes, but also what aspects of the deeper gameplay will be revealed to you - and there's a lot of that to digest. He's like the peaceful, neutral Star Trek explorer in the middle of an otherwise raging war on the waves. Ernst, on the other hand, can complete his entire quest without once battling with anyone else. Catalina, for instance, kicks things off with a combat focus - her quest for revenge sees her outfitted with a ship built for fighting, and she'll need to attack and defeat everyone in her path to progress through her storyline. The character you choose immediately effects how you'll have to play through the game, as while each of the six ultimately sets sail to find adventure on the sea they'll all have different goals to achieve once there, and different equipment starting out. And those three are just half the options. There's Ernst von Bohr, whose mission is nothing more than to make a map of the world. There's Catalina Erantzo, a woman whose brother and fiance have both been lost at sea after apparently being killed in a naval battle with a rival nation. There's Joao Franco, the young son of a famous Portuguese explorer who's out to discover the secret of Atlantis. There are six different characters to choose from, for starters, and each has his or her own different plotline to follow. If you were a fan of Sid Meier's Pirates!, you should be downloading this one already. But while it does start out similarly enough, it's quickly revealed that New Horizons is not anywhere near as straightforward and newcomer-friendly as something like Final Fantasy VI. Final Fantasy with a pirate theme, maybe, to the eyes of players who'd gotten their start with Squaresoft's work in the same genre. This is an SNES RPG from Koei first published for Nintendo's 16-bit system back in 1994 - and, on the surface, it looks like it'd be similar to many of the other excellent role-playing games of that same age. And if my word's not enough to convince you, check out Uncharted Waters: New Horizons. Being a pirate turns out to be complicated, confusing stuff. ![]() What you never see, though, is the numbers guy down in the hold frantically working his quill-and-parchment spreadsheet - taking stock of how much food is left, how many men are on board and what their jobs are, how many other ships are aligned with this one, how many days it'll take to get to the next port, what the weather's like, what it's been like, what it's going to be like, the number of barrels of that joy-inducing rum still full of the morale-boosting liquor and how many are empty.
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